Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. When you reach 3rd level, choose one of the revelation options below. Charisma is your spellcasting ability for it. Once you use this trait, you can’t use it again until you finish a long rest. The creature regains a number of hit points equal to the total rolled. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. You have resistance to necrotic damage and radiant damage. You discern colors in that darkness only as shades of gray. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You choose the size when you select this race. You can't raise any of your scores above 20. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. The Aasimar Celestial Features table has examples you can choose or use as inspiration to create your own.Ī dusting of metallic, white, or charcoal freckles These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. They resemble their parents, but they live for up to 160 years and often have features that hint at their celestial heritage. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens.Īasimar can arise among any population of mortals. Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. Fallen Mordenkainen Presents: Monsters of the Multiverse
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